Worldbuilding is a process used by authors, game developer and all types of story tellers. They conjure up worlds that are so immersive that we can barely put down our books, controllers, or turn off the TV. At the same time we are all part of a world that is far from perfect. Maybe this is why we love fiction so much. It allows us to flee from reality and to not think about the overwhelming task of changing the world. What I have learned from agile software development is that big daunting tasks are usually not so big and not so daunting once you’ve started to work on them. The work needs to be chopped up in bite-size pieces, which can then be refined and shared around. There is one big important thing that you need to get all that going, you need an inspiring vision that unites everyone to work on a common goal. So… We need a vision for the world! What should it look like? Well… Let’s just assume that we all know what we DON’T want in the future. We don’t want oppression, war, disease or starvation. So if we want to know what we DO want, is it a matter of turning these things around? Do we want freedom, peace, health and food? Well… Yes… But that should be the bare minimum, right? To create a vision of the future that gives us more to aim for, than just the basic requirements of life, we need a creative, collaborative process. I want to propose the creative technique of worldbuilding to construct a future world that is so immersive and so inspiring that people will close their book, put down their controller and turn off their TV, because their desire to flee from reality has become smaller than their desire to make this new reality come true.